Usage Example
Behavior
- Completely ends the currently active timer.
- When stopped:
- The timer is removed from memory.
- The bossbar disappears immediately.
- The
FINISH
event is not triggered (it is considered a manual interruption), but as a result, theSTOP
event is triggered.
- If no active timer exists, the method returns
false
.
Parameters
Reference to the player who performed the action.
- If a player passes, they will receive a message indicating that the timer was modified
- It is usually not necessary to use it directly in the API
Returns
Indicates whether the operation succeeded.
true
— an active timer existed and was stopped.false
— no active timer existed or the operation failed.