Usage Example
Behavior
- Completely ends the currently active timer.
- When stopped:
- The timer is removed from memory.
- The bossbar disappears immediately.
- The
FINISHevent is not triggered (it is considered a manual interruption), but as a result, theSTOPevent is triggered.
- If no active timer exists, the method returns
false.
Parameters
Reference to the player who performed the action.
- If a player passes, they will receive a message indicating that the timer was modified
- It is usually not necessary to use it directly in the API
Returns
Indicates whether the operation succeeded.
true— an active timer existed and was stopped.false— no active timer existed or the operation failed.
