Usage Example
Behavior
- Temporarily freezes the countdown of the currently active timer.
- While paused:
- The timer will not decrease in time.
- The bossbar remains visible, showing the last paused value.
- Events such as
FINISHwill not trigger until the timer is resumed.
- If no active timer exists, the method returns
false.
Parameters
Reference to the player who performed the action.
- If a player passes, they will receive a message indicating that the timer was modified
- It is usually not necessary to use it directly in the API
Returns
Indicates whether the operation succeeded.
true— the timer exists and is now paused.false— no active timer exists or the operation failed.
