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These are only basic examples — you can mix and match events to create complex logic such as countdown-based minigames, reward systems, or event triggers.

Broadcast when a timer starts

  • Useful for announcing timers to all players.
  • Gives context when a new timer begins.

Send bossbar updates every second

  • Runs every second.
  • Good for syncing custom UI or scoreboards with the timer.

Grant rewards when timer finishes

  • Perfect for minigames or challenges (xp_challenge) that end with rewards.
  • Trigger extra logic when the timer reaches 00:00:00.

Pause/resume feedback

  • Keeps players informed about game-round timers only.

Log when a timer is stopped manually

  • Useful for debugging or auditing timer interruptions.
  • Logs any timer being stopped.

Announce time modifications

  • Lets everyone know when the timer is adjusted or modified.
  • Great for competitive scenarios (adding bonus time, penalties, etc.).