These are only basic examples — you can mix and match events to create complex logic such as countdown-based minigames, reward systems, or event triggers.
Broadcast when a timer starts
- Useful for announcing timers to all players.
- Gives context when a new timer begins.
Send bossbar updates every second
- Runs every second.
- Good for syncing custom UI or scoreboards with the timer.
Grant rewards when timer finishes
- Perfect for minigames or challenges (
xp_challenge) that end with rewards. - Trigger extra logic when the timer reaches 00:00:00.
Pause/resume feedback
- Keeps players informed about game-round timers only.
Log when a timer is stopped manually
- Useful for debugging or auditing timer interruptions.
- Logs any timer being stopped.
Announce time modifications
- Lets everyone know when the timer is adjusted or modified.
- Great for competitive scenarios (adding bonus time, penalties, etc.).
